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Main - General MFN Discussion

Re: MFN Interface Update - take 2!

By oukjweather
1/25/2016 3:03 pm
Seeing some weird behavior with the depth chart. When I click (but don't hold or move him) on a player, it changes his ratings and removes his health indicator if he was listed as being injured. I have one player listed at TE who when I load the page is listed as 41/81 and probable but when I click on him, he changes to 84/89 with no injury. A look at his player card in the ratings table shows he should be listing as 84/89. Would seem his initial rating is coming from his ratings as either a RG, RT, LT, or C not TE which is his position.

Re: MFN Interface Update - take 2!

By MistbornJedi
1/27/2016 10:25 am
I'm seeing discrepancies between the old and new UI on mobile (iPad Pro).

In CUST-21, standings show as all zeros in the new UI but show correctly in the old UI.

In CUST-35, last night Denver franchise showed as open in new UI after it was filled and showing correctly in the old UI. (This one is now showing correctly).

Re: MFN Interface Update - take 2!

By MistbornJedi
1/27/2016 11:49 am
Update: I'm seeing the same standings problem (all zeros) in the new UI on a PC as well as mobile.

Re: MFN Interface Update - take 2!

By Gustoon
1/27/2016 3:02 pm
Loving everything about the mobile side of things, works well, looks good and easy to use . Can't use emojis though , this is a smile face ????
Last edited at 1/27/2016 3:03 pm

Re: MFN Interface Update - take 2!

By CCSAHARA
1/27/2016 3:08 pm
Which one should we use? The old one has me needing 25 million for draft choices, and the new one has me needing 85 million?

Re: MFN Interface Update - take 2!

By jdavidbakr - Site Admin
1/27/2016 4:18 pm
CCSAHARA wrote:
Which one should we use? The old one has me needing 25 million for draft choices, and the new one has me needing 85 million?


Go with the old one, it should be the accurate one.

Re: MFN Interface Update - take 2!

By Chipped
1/27/2016 6:12 pm
You have to click "Show game results" at the top to change the zeros to the actual standings I think.

Re: MFN Interface Update - take 2!

By Webster922
1/27/2016 10:19 pm
Just a few things I've encountered that I haven't seen mentioned yet.

1) Can't sort by health in the player detail screen
2) The "save if release" numbers are incorrect in the player contracts screen
3) Teams draft picks are still visible from the previous draft which has been completed

I really like the "all except kickers" option! The power rankings and playoff picture are cool additions. I also like that players in free agency are automatically sorted by potential rather than current ratings.

Thanks JDB!

Re: MFN Interface Update - take 2!

By jnormaniv
1/28/2016 10:52 pm
jdavidbakr wrote:
CCSAHARA wrote:
Which one should we use? The old one has me needing 25 million for draft choices, and the new one has me needing 85 million?


Go with the old one, it should be the accurate one.


To many problems with the new interface I had to switch back to the old one... please troubleshoot things more before you release them to the masses.

Re: MFN Interface Update - take 2!

By setherick
1/28/2016 11:37 pm
jnormaniv wrote:

To many problems with the new interface I had to switch back to the old one... please troubleshoot things more before you release them to the masses.


This smacks of someone that doesn't understand development and implementation processes. The new interface is stable in so far as it doesn't crash. It's also billed as something that you can preview and was not rolled out as an on by default option that everyone must use. When the problems with the first implementation were noticed, the UI was immediately reverted because of proper code versioning. Everything about the implementation then, suggests that it's being handled in an extremely professional way.

This is all the more impressive since the development team in this case...is...just...one...person.

By rolling out the new UI as a preview, jdavidbakr is allowing dedicated users on the site to track down issues and record them on this thread (and I'm sure other places) in a type of quality control that matches most agile design methodologies. I'm sure everyone has their favorite app that releases a new "patch" or "version" every other day as issues are discovered and fixed. For most users, a roll out like this adds to the experience of game because it allows them a chance to make the end product just a little bit better -- "hey, I found this cool bug if you do X, Y, and Z thing."

Again, all the more impressive because the development team is...just...one...person.

/soapbox/ /rant/