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Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By martinwarnett
4/01/2015 5:41 pm
Ares wrote:
Would it be possible for leagues currently in their off-season (and prior to preseason) be swapped to the new engine? Two of my leagues fall into this category, and it'd be awesome to start the new season on the new engine!


+1

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By jdavidbakr - Site Admin
4/02/2015 7:06 am
Ares wrote:
Would it be possible for leagues currently in their off-season (and prior to preseason) be swapped to the new engine? Two of my leagues fall into this category, and it'd be awesome to start the new season on the new engine!


Yes, we can do that - the following are now on 0.3: MFN-2, MFN-8, CUST-10, MFN-23, and MFN-24.

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By WarEagle
4/02/2015 7:26 am
Thanks!

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By Ares
4/02/2015 8:20 am
Awesome! Thanks.

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By Wolfkill
4/03/2015 11:01 am
Good job David...

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By Claymore
4/03/2015 4:56 pm
many thanks

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By Gustoon
4/05/2015 11:32 pm
jdavidbakr wrote:
I am really excited to announce the latest update in the MyFootballNow game engine! We've been working hard to squash bugs and make improvements to the game, and today we are officially announcing the release of Version 0.3! All leagues will transition to the new version at the end of their current seasons. You can always see what version of the game engine a league is using by looking at the bottom of any page while you are in the league.

Here are a few of the updates in this version:
  • Pre-season games should see fewer players playing out of position; if you don't have a deep enough depth chart to rest your starters, they will play the whole game. Note that you can have all your players active during preseason and are encouraged to do so!

  • Pressure on the QB by the defensive line has an increased effect on the QB's ability to throw the ball.

  • The schedule algorithm now prevents intraconference pre-season games.

  • The fumble probability has been reduced slightly.

  • Drafts will now generate fewer kickers and punters, and the odds of a high rated QB being generated has increased. Also, there has been a slight increase to the probability for superior players to be created. NOTE: Because the draft class is created when a league enters its postseason, the new player values will not take place until a full season has been completed in version 0.3.

  • Several timeout bugs have been fixed.

  • The box score for third and fourth down has been fixed.

  • Your RB and QB will now wear down through the season if they are used at an unreasonable level. (To prevent this you simply need to maintain a sane game plan and fatigue settings)

You will also notice that under the community forums there are two new topics - a "Suggestion Box" and a "Bug Box." Please feel free to look through those forums and comment on any threads as well as post any bugs or suggestions there. MFN staff does not monitor forums in any leagues and so this is the best place to report any issues and toss out any ideas you may have.


When does this kick in? My team and El Paso have a pre-season game arranged

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By jdavidbakr - Site Admin
4/06/2015 6:54 am
Gustoon wrote:
When does this kick in? My team and El Paso have a pre-season game arranged


The schedule is generated when the season turns over, which is the last sim of the season - so you were still on the 0.2.2 game engine when that happened.

Re: *** ANNOUNCEMENT *** Version 0.3 has been released!

By Gustoon
4/06/2015 6:58 am
Okey-dokey, thanks